I have continued with the advanced development of the menu system, bringing in my own imagery to replace the flat blocks of colour.
I have experimented with filters and alpha settings in Flash to create distinct and stylish effects and have continued the style throughout to maintain continuity and ease the navigation.
I have added the background for the button menu, being a charcoal effect. This was a photo that I took of tree bark, and once processed in Photoshop looks quite effective. I chose charcoal for the interesting repeated pattern it makes and its relevance as it is one the key components of gunpowder.
Following a meeting with my tutor, I have improved the legibility of certain buttons through simplifying the font and increasing their sizes. The scroll has now been completed, with manipulated photographs of paper to make up the imagery. It now opens to start with, closes to the navigation menu and reopens as content is changed, and closes when the game is resumed.
The options menu has been developed to include the options the user could change in-game.
Finally, the HUD has been integrated into the same flash file and I have added an image of the character holding a gun from a first person view. The view can be changed to 'iron-sights', or looking down the barrel of the gun, with a button press and the general layout of the hud has shifted.
Saturday, 22 November 2008
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